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How To Increase Subdual Dmg Pathfinder

11/2/2019

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Visit Optibuilds’ Guides page. Find quick tip guides to the various Pathfinder Classes. These guides show the thought process that Optibuilds’ utilizes to begin making its optimized character builds. These guides are also a great way to figure out what character classes suit your interests the best. As i understand it a troll takes subdual damage from anything but fire and acid.so my question is what happens when a troll hits 0 hp from subdual? What's new Latest activity Authors.Pathfinder & Starfinder trolls and subdual damage. Thread starter Ice. Mar 25, 2019  So if the weapon in question does not allow for precision say an object larger than the target body (not just vital attack point) there would be no bonus dmg. Yes a bolder targets all of the vitals, that is why it should do Massive DMG in part for the fact that it does hit all of the vitals. Just my take on it. This thread was long dead. It says something like Dmg (S) is 1d10 and Dmg (M) is 1d12, does that mean I roll a d10 then whatever it comes up is a Damage bonus to my weapon? The game has a very limited scope of weapons, so if I were to give people a new weapon as a reward, would it just have the standard DMG (S) and DMG (M) Thing with a few extra bonuses to attacks added in? The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp). Masterwork ammunition is damaged (effectively destroyed) when used.

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How To Increase Subdual Dmg Pathfinder 2017

Subdual/Nonlethal damage is generally healed at a rate of 1 hit point per character level per hour. If you have a healing spell cast on you, it heals an equal amount of Nonlethal as it does regular HP. And if you have Fast Healing it heals up your subdual before going to heal up your HP proper.
Aside from getting immunity to subdual damage through varying methods, are there any other ways to heal your nonlethal damage, either via feats, gear or class features?
As an side question, how does a creature with both Regeneration and Fast Healing work? Is the Fast Healing only there as a redundancy in case the Regen is trumped or do they interact in some way?