What Is Max Dmg In Poe
Increased Dmg you add every single 'increased dmg' on gear/passives/gems up and have them altogether as one multiplier. More Damage is a multiplier for itselfs and affects your base damage as well as your 'increased dmg' from gear/passives. So lets say 1000 base dmg and 100% increased dmg from gear and 100% from passives.
Dec 13, 2016 AWT (ancestral warchief totems) to absurd damage, and it's very beginner friendly. You do no damage because you're super low leveled and your weapon has low DPS. Downside of physical attack builds is that you need a good weapon to actually deal damage. Question about reduced physical damage take mechanics (how high can you go?) So i'm running a discharge build and decided to got for ultra high phys reduction, but my question is, how high can you go?
With the release of POE 3.7 Legion, r4pg collects some poe witch starter build for the player. There are also some powerful builds for players who like to challenge, and they can get exciting experiences with a small investment. Of course, you can also buy poe currency safely and quickly at r4pg.
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Scorching Ray Max Block Guardian build is extremely tanky and durable. With high Life pool, MoM (Mind over Matter) passive, very high Armour, max block chance and extreme regeneration from blockeds spell and attacks (thanks to uniques: The Anvil and Aegis Aurora), this build allow you to facetank nearly all the Path of Exile's end-game content. Simple weapon DPS calculator for Path of Exile. Path of Exile Weapon DPS Calculator. Hover over weapon ingame and press CRTL + C to copy weapon info, using CTRL + V paste that info in text area below and press Calculate button. The Glacial Hammer Berserker dual wields Frostbreath Maces in order to deal immense amounts of Cold damage with melee attacks. The build has the ability to Freeze everything in its path and can be very budget-friendly early on. Mar 15, 2018 Guardian is one the best tank and support oriented Ascendancy class in Path of Exile. It provides amazing bonuses to Armour, Block Chance, Energy Shield and damage reduction. We have decided to make a build that will be extremely tanky, and at the same time you may enjoy playing it solo, with high spell damage.
Legion Elementalist
[3.7] Winter Is Coming Elementalist (Easily Clear All Content)
- + Very fun and engaging build to play
- + Very fast pace build
- + Incredibly fast movement speed with phase run + quicksilver
- + Flame Dash with faster casting to jump gaps/cliffs
- + One of the best AOE clears in the game hands down
- + Able to do strong burst single target damage which shreds map bosses
- + Incredibly fun self crafting on tons of gear pieces
- + Can do almost all map mods
- + Able to do all content (all maps, uber atziri, all labs, shaper and guardians, uber elder)
- + Extremely high defensive capabilities
- + Immune to corrupting blood
- + Warlord's Mark on Hit
- + Aspect of the spider makes monsters covered in webs which looks sweet
- + Free Arcane Surge + Inpulsa explosion effect
- + Easy/Cheap to gear with room for lots of improvements as you get more currency
- - Ele Reflect maps are NOT possible
- - Physical Reflect maps are best to be avoided
- - Hexproff AND no regen on same map should be avoided.
- - Can be slightly laggy when you run into allies cannot die totem
- - Single Target dps is hard to maintain for anything with multiple phases
- - Not the best uber elder farmer, though can still be done decently
- - Can be decently expensive to fully min/max yourself for end game gear
When I look for 'Top Tier' in a build I have many requirements that must be met. I want a build that can clear ALL content (maps/shaper/lab/atziri/uber elder etc). It must be FUN and ENGAGING, not cost an extraordinary amount of currency, and have the ability to be a league starter with the ability to do all content later on as you upgrade and invest into your character. On top of this it must have fast movement or move skills and not have to worry about any weird issues that ruin builds for me (such as running out of mana, random one shots, not lacking in single target capability, etc etc.)
All in all finding a build that suits me and has all of these things can really be a tall order to fill. Luckily I have found yet another build that fits all of these criteria. Hope you all enjoy!
Path of Building Link: https://pastebin.com/TGmZcuYY
More Details: poeurl.com/cocu
[3.7] Fast Storm Brand Leveling Guide League Starter HC/SC
Hello, thanks for checking out this complete leveling guide for Storm Brand Elementalist. The purpose of this guide is to help players such as yourself to get through A1-A10 in much quicker times, especially useful at a league start when those that get to maps first often profit the most.
The guide provides 'Gem Links and/or sockets' sections to let you know of what your ideal gem setup looks like and will be included everytime there has been a gem or link change. At the end of each act (and before Merciless Labyrinth) there is a 'Passive Tree' section which includes a link to the official Path of Exile Passive Tree Planner, the name of the tree in Path of Building, and a handy little image if you don't want to use either.
Path of Building Link: https://pastebin.com/7T8FkWcQ
More Details: poeurl.com/cocw
[3.7] POE Witch Herald Blade Vortex Elementalist
Pros
- + Good clear speed
- + Good single target damage
- + Pretty tanky - 7-8k eHP
- + Fairly cheap to gear, not gated behind rare/expensive uniques. Good league starter, SSF is possible.
- + Scales exceptionally well in the end-game.
Cons
- - Blade vortex mechanics may feel clunky to some
- - Have to be in melee range to deal damage
Path of Building Link: https://pastebin.com/G6jjuufr
More Detailes: poeurl.com/cocA
[3.7] Vowel's Crit Storm Brand Elementalist - Flaskless Uber Elder
Pros
- + Super Fast
- + Very Tanky (enough to tank Shaper Slam)
- + Variety of ways to gear
- + Lots of ways to improve gear/build
- + Easy to start up on a budg
- + Very good Single Target DPS with Lightning Spire Trap
- + Excellent AoE DPS with Storm Brand
- + Brainless
- + Flexible
Cons
- - Storm Brand needs LS to help Single Target when not geared.
- - Lightning Spire Trap can sometimes not activate if a mob moves.
- - Not invincible
While this build is budget and friendly to play - gearing up requires knowledge of multiple facets in the game. I draw Mods from a variety of different content pools. My amulet is from Incursion, I use Shaper Boots and Gloves, and I use a Delve Metallic Fossil Helmet. If you don't know what these are consider researching them and how they function before proceeding.
Path of Building Link: https://pastebin.com/G0E9Csh0
More details: poeurl.com/cocC
Legion Necromancer
[3.7] SPECTRE SUMMONER Necromancer Build. BEST League Starter! + Video Guide!
Pros
- + safe across most content. Bosses offscreening.
- + extremely fast for map clearing
- + around 70% potential Phys Damage Reduction (Basalt, Taste of Hate, etc)
- + decent regen
- + flexible, can stack a lot of block chance if needed
- + great single target damage (around 3 million with Victario)
- + much better than Zombies as you don't need to constantly resummon spectres, also you don't care if Skeletons die. So you effectively are PAIN-FREE.
- + can go Energy Shield and 5-6 spectres too! POGCHAMP!
Cons
- - Not super high sustain as we are running Vis Mortis with no life on it (around 7K for Uber Elder).
- - Spectres are a pain to resummon if they die
What are Spectres?
By using Spectres you are effectively summoning real monsters to fight for you. They will use all attacks and spells they naturally have. As well as will become stonger with level.
In order to summon a desired monster you need a corpse of this monster, target a corpse with 'A' and press Summon Spectre.
Spectres scale with a level of the 'corpse' they were summoned from, so in order to get powerful spectres you will have to summon/resummon them in a higher and higher level zones using Desecrate skill to recreate their corpses. I explained everything in the FAQ section below how to do it.
So.
You will summon 4 strong Spectres who will obliterate screens and screens around, while you zoom across the screen with your Shield Charge. Literally 1 minute clears..
For bosses we will have 9-10 skeletons who will Taunt the boss himself and monsters around as well as Blind them on hit and distract and annoy the hell out of everyone. And they don't need corpses too. And we don't care if they die.. EZ PZ.
VIDEO BUILD/GUIDE: https://youtu.be/UWF-LijeVDc
VIDEO v 1.2 Update: https://youtu.be/sR8gA1kOewc
Path of Building Link: https://pastebin.com/YSetdzTf
More details: poeurl.com/cocF
[3.7] Zombiemancer - High Survivability - End Game Viable
The goal of this build was to make a pure Zombie build that feels as smooth as possible to map with while at the same time is able to do all content in the game.
You dont have to cast any spells with this build, everything is automated, the only thing you have to do is Shield Charge right into everything, you have enough survivability to tank almost everything.
Zombie Links
The three core supports for your Zombies are Empower, Minion Damage and Melee Physical Damage.
Minion Speed as your fourth support if you want the fastest map clear.
The last one can be Maim, Ruthless or Multistrike. These add about the same amount of dps, so it comes down to what you prefer to use here.
If you have a 6-link, you have enough damage to be able to use an Item Rarity Support for normal mapping.
Video Guide by Navandis, T16 Maze of the Minotaur Map Gameplay, Shaper Kill
Path of Building Link: https://pastebin.com/M5PG4mcw
More details: poeurl.com/cocH
[3.7] Pure Phys Skeleton/Zombie Necromancer — Easy 1mil+ DPS, SSF & New Player Friendly!
Pros
- The easiest million DPS build you'll ever make. At level 80, with 18/0 gems, almost literally no gear and no PoB trickery, the build reaches 1.04 million Shaper DPS if every minion hits the same target. See for yourself. You do not have to spend currency, you do not have to be good at the game, you really do not have to do anything special. All bosses (up to and including Shaper) just melt. You'll get at least 2 million Shaper DPS if you push the build with a few ex of currency, and over double that while Vaal Summon Skeletons is active.
- Cheap. You can get to red maps very easily on 20 chaos of gear, and do all content comfortably on about 2 ex worth of gear.
- Entirely physical damage, so no issues with high boss elemental resistances.
- Fast movement thanks to Shield Charge and the huge lump of attack speed granted by the Spiritual Command passive node. You're mostly limited by waiting for your minions to kill things, but clear speed is still above average.
- Decently tanky. This build doesn't use auras for damage, so we can go Mind over Matter and get about 8k EHP. Of course you also have an army of minions (22 in the full build) to tank for you, and 10% physical damage reduction courtesy of your zombies.
- No spectres necessary. This build only uses skeletons and zombies, meaning that you don't have to deal with any of the issues spectre builds do when it comes to raising the right mobs at the right level. And if something dies, you can just summon it right back. No dramas.
- Can do all content and all map mods, although phys reflect is a chore and no regen can be a little dangerous.
- Surprisingly good at lab running. See note in 'Playstyle'.
Cons
- Clear speed isn't going to be quite as good as screen-clearing spectres or golems, especially if you don't have Fear jewelry.
- A couple of bosses just melt your minions instantly and are basically impossible for the build. Atziri trio are the worst offenders.
- Have to level as a different build (SRS) unless you have access to twinking gear.
The level 90 skill tree looks like this: poeurl.com/cocK
Path of Building data for a cleaned-up version of my actual character from Delve league: https://pastebin.com/h3jBa4iw.
More details: poeurl.com/cocL
Legion Occultist
[3.7] Konsta's 4-curse Bane + ED CI Occultist starter budget tanky good DPS
- + Cheap, very well suited for league start
- + Cheap to start
- + Huge AOE
- + Good damage
- + Very defensive playstyle possible as spamming is not necessary
- + Huge curse effectiveness with TC and Enfeeble and 10k ES makes the build really tanky
- - Average clear speed due to mediocre movement speed
- - Staff build, not many movement skill options available
- - CI (ES) needs a bit patience and farming before entering mapsPros
The build is utilizing bane as clearing/damage skill and essence drain to boost the damage for bosses. In addition to solid damage, bane offers very nice defensive boost as it applies linked curses.
At the moment I'm lvl 91. The leveling progress has been very smooth, and the 5L bane damage - even with spell cascade - has been carrying the build easily in maps. I decided to link bane with spell cascade and the area is off screening mobs. Chaos explosion from profane bloom and huge AOE makes the build feel super nice to play
Offence
We're using 6L bane as our main damage and clearing skill. We apply 4 curses in total, 2 from bane and 2 from Vixen's Entrapment gloves which trigger automatically when using bane. The bane damage - even with 5L - should be good enough to clear end game maps up to T16. We use spell cascade for map clearing and switch it to controlled destruction when needed (only in guardians and up). Poacher's mark will also give us frenzy charges when mapping, increasing the mapping speed and damage.
In addition to 6L bane, we use 6L ED to boost our single target damage. ED is better than soulrend for us because due to short skill duration soulrend needs investment to duration and cast speed.
Defense
Defensively we're rocking CI with ~265% increased ES, Discipline, Vaal Discipline and of course enfeeble + temporal chains with huge added curse effectiveness. Malediction from ascendancy is further providing us 10% damage reduction, and the occultist ES nodes guarantee a nice chunk of ES and regen.
In total, we're gain following from curses:
-Bosses have 23% decreased action speed (temporal chains)
-Bosses do 35% decreased damage (enfeeble + malediction)
-Bosses have 25% less movement speed (Hinder)
The above is applicable to bosses such as Shaper, normal map mobs are nerfed even further! You can gain additional curse effectiveness by getting some quality to bane.
Imagine that the boss has to run you down (-48% movement speed), then starts attacking (-23% attack speed) and then hits (-35% damage). The curse setup makes the build super safe!
Path of Building Link: https://pastebin.com/SYHmfm5x
More details: poeurl.com/cocM
[3.7] CI Occultist Vortex Starter/Endgame Build Guide Tanky Budget All Content +Video
- + Cheap
- + Good map clear
- + Tanky
- + Immune to Stun, Chill and Freeze
- + Can do most of map mods (only expcetion is No Life/ES Regen and Elemental Reflect mods)
- - Using Flame Dash is not the best movement skill but the Quicksilver Flask helps on that.
- - Some endgame items can be more expensive cause Cold Damage Over time builds are a bit hyped.
- - Less recovery rate map mod is not so good.
This build is capable of to do all content with a very cheap gear and there are options for upgrades. I killed all end game bosses with a low budget gear. The build is very strong. I got surprised on how strong it is.
Leveling
The leveling of this build can be a bit complicated because you gotta start using life then you'll be Hybrid (Life + ES) and finally you'll get CI (Chaos Inoculation).
For those who doesn't know how the transition from Life to ES/CI works, that's happening between 60 to 90 points passive trees. For that transition you should get a ES based gear and some respec points. Then you start to remove the points you don't need and put them in the points shown on 90 points tree. Try to get around 4~5k ES using your ES gear before respec and don't forget about your resists. resist cap (75%). Now you should be ready to get CI.
If you like to start using the build skills as soon as possible you can start using Freezing Pulse + Arcane Surge and Added Cold Damage (a bit later) until level 12 and then you can use Arctic Breath (That will not be used at the end but you can use that just for now to see how Cold Damage over Time works). Level 16 you can use Cold Snap (Buy the Vaal Cold Snap).
In the act 2 you can get Herald of Thunder and Herald of Ice if you're confortable with 50% of mana reservation.
For the Cold Snap and Arctic Breath you'll get Controlled Destruction and Elemental Focus. If you have a tabula you can use both skills on it and link Concentrated Effect, Added Cold Damage or Faster Casting
In the act 3, at level 28 you'll get Vortex and replace Arctic Breath. You will also get Hypothermia, Efficacy and Swift Affliction.
If you're using 4 links at this point you should use:
1. Vortex + Efficacy + Controlled Destruction + Elemental Focus or Hyporthermia.
The gem you didn't use above (Elemental Focus or Hypothermia) will be your 5th link and Swift Affliction is your 6th link on Vortex.
2. Cold Snap + Efficacy + Controlled Destructiont or Hypothermia.
In the act 4 you'll swap Controlled Destruction for Bonechill.
After that just go through the acts and follow the gem setups shown in the Skill Gems section.
Path of Building Link: https://pastebin.com/9xvYNGXn
Uber Elder Kill - Low Gear: https://youtu.be/IOhWbLtvGT4
Pastebin of the gear used in this kill: https://pastebin.com/chn6jfdt
Uber Elder Kill - Endgame Gear: https://youtu.be/UNwkC-IoEUM
Pastebin of the gear used in this kill: https://pastebin.com/zvu4fv2h
More details: poeurl.com/cocQ
[3.7] 'The KnightKing' Budget League Starter -> 5+Mill Shaper DPS This Season
- + GGG Gave us fo Free 2 Million Extra DPS and 1k EHP + ES Leech GG!
- + combines Massive DPS with exceptional safety and defensive Strategies
- + Cheap and Accessible Required Unique(s) other than the Shav's which will be pricy this season I think
- + Webbed, Chilled and Shattering enemies everywhere
- + No need for a Golem or a totem (Also no need to remember to cast them)
- + Only Two Activated skills and one is frost bomb which has a duration
- + no need to think about flasks… smash every flask, all the time… Great for Popsicle stick players (Or those with macros setup)
- + Doesn’t run Blasphemy or self-cast curses so no need to kiss the monsters up close
- + customizable curses for each map you enter
- + Budget End Game Gear uniques
- + NOT socket hungry so you can cut out sockets to have Abyssal Sockets
- + Capable of clearing Maps and Bosses really well without any clunky mechanics or weapon swaping, snapshotting, gem swapping or well anything
- + Run Every Phys reflect map you can find
- + No mana issues ever… like you physically will not be able to have mana issues as long as you can channel the skill each second
- + Not flask Dependent – Flasks just bump dps and give you your safe suffixes… but I’ve finished all guardians without flask charges up.
- + offscreen Killing
- + No full passive tree Respec Necessary & Can Level as your Final Build and Skill Set
- + No Enlightened Required
- - You need to understand the basic mechanics of the character, itemization and the game to play this build.. e.g. the importance of resistances, what is LL, how you get to the end game in a chaos mitigation/immune situation, and how to scale damage, particularly in the time leading up to the Shavronne's wrappings.
- - Low Movement Speed… and limited to Flame Dash or Charged Dash for Movement Skills
- - No Life Flasks
- - Ele Reflect maps kill you instantly
- - Zero Leech/No Regen maps are not as fun as you might think (Both are doable)
- - Looking at your offhand… Don’t do it… 6 aura’s to restart, and with no life regen… you won’t be able to without a portal… just don’t unless you travel to town first… make a trip to Oriath so you don’t have to lose them… sadly portal gem in offhand is a total no-no.
- - Channeling Skill which you must stand still to cast
Build Videos
EXTENSIVE Video Guide: https://youtu.be/hJ7Wdm2wgnc
[3.5] Shaper Deathless: https://youtu.be/_NoAlreJA1E
Low Life on a Tabula Description: https://youtu.be/CgqzR3Vx64c
Chaos Mitigation Farming t9 and t10 maps: https://www.youtube.com/watch?v=t5CROrhCcls
Betrayal: First Ever Shaper Kill: https://youtu.be/W75n6mDEZRc
Video with 1st day of Synthesis walk through and PoB update: https://youtu.be/j9lA9xdawk0
Path of Building Link: https://pastebin.com/7xasjz25
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What Is Max Dmg In Poe Mean
Can someone explain to me the mechanics behind this? Last bumped on Feb 10, 2018, 8:29:39 PM | Posted by golan4840 on Apr 8, 2013, 8:15:51 AM |
You have damage. It is increased by your 'increased damage' and reduced by your 'reduced damage'. It is then multiplied by your 'more damage' and your 'less damage'. | Posted by Duskbane on Apr 8, 2013, 8:33:27 AM |
What the other guy said. In math terms, 'increased / decreased' is an additive effect, 'more / less' is multiplicative. Base Damage * (1 + increased damage - decreased damage) * more damage * less damage 'I see now that the circumstances of one's birth are irrelevant; it's what you do with the gift of life that determines who you are.' - Mewtwo | Posted by on Apr 8, 2013, 8:39:49 AM |
Increased Dmg you add every single 'increased dmg' on gear/passives/gems up and have them altogether as one multiplier. More Damage is a multiplier for itselfs and affects your base damage as well as your 'increased dmg' from gear/passives. so lets say 1000 base dmg and 100% increased dmg from gear and 100% from passives. Gem A gives increased dmg by 100% Gem B gives more dmg by 100% A: gear+passive+gem = 300% increased, so 1000*(1+3.0) = 4000 dmg B: (gear+passive)*gem = 200% increased and 100% more, so 1000*(1+2.0)*(1+1.0) = 6000 dmg | Posted by Gufi on Apr 8, 2013, 8:40:11 AM |
Posted by golan4840 on Apr 8, 2013, 9:11:58 AM | |
If the 1 is multiplier, why it is summed up in your calculations. Can you please explain it? I thought that if you do 1000dmg and you get 300% damage increase from the passive, you do 3000dmg, right? I still do not understand the meaning of more / increased. Last edited by Jplays on Jan 15, 2014, 9:53:18 PM | Posted by Jplays on Jan 15, 2014, 9:49:19 PM |
' 1000 + 300% increase = 4000. Many lewt. Much desync. Such rewarding. Wow. According to forum mods 'sandwich' is considered an offensive word. Who knew? Last edited by Robert_Paulson on Jan 15, 2014, 9:59:02 PM | Posted by Robert_Paulson on Jan 15, 2014, 9:58:29 PM |
Digging this thread from the grave, got a quick question to ask: I am guessing without any 'increased damage', having 'more damage' will be not as effective. So what is the best ratio between increased damage and more damage? Is it like 1:3 or 1:1 or 3:1? | Posted by on Apr 9, 2016, 1:34:03 PM |
Most builds aim for around 400-500% increased damage. Just to reiterate on the original replies the actual damage calculation is: base_raw_damage = base damage * total_increased * total_more total_increased = sum of increased / decreased modifiers total_more = multiplication of all more / less modifiers (so having 2x 50% more damage multipliers isn't a 2x multiplier but a 1.5*1.5 = 2.25x multiplier) If crit is in play: base_damage = (base_raw_damage * crit_chance * crit_multiplier) + (base_raw_damage * (1.0 - crit_chance)) [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 | Posted by Mannoth on Apr 9, 2016, 1:51:52 PM |
more/less are standalone multipliers, increased/reduced stack into one multiplier more is always the same effective, it just multiplies whatever your actual damage is by given modifier 'increased' relative strength goes down the the higher it is: * if you already have 300% increased and add 100% increased, then it equals 25% more (multiplier goes from 400% to 500%) * if you already have 400% increased and add 100% increased, then it equals 20% more (multiplier goes from 500% to 600%) | Posted by Ludvator on Apr 9, 2016, 1:54:35 PM |